fun sports meeting (1)
From:factory | Writer:Jack | Release time2023-07-23 | 451 Views: | Share:

What are the characteristics of fun sports?


1. The project is novel: Through a variety of special novel equipment, the participating group feels fresh, 

bringing more enjoyment to both visual and auditory, and also allows participants to invest more.


2. Infinite fun: Sports projects are simple and interesting, stimulated and fun. 

Through the concept of project concept and simple demonstration, 

you can understand how the game rules and how to participate in the project. Most of the projects are combined with the game form.



3. Strong participation: Compared with the traditional sports meeting, the fun sports will show the common participation of groups, 

and dozens of people or even thousands can participate in a fun movement. 

It makes up for the shortcomings that traditional games can only "watch many people watch, but few people participate."


4. Low participation threshold: Make up for the lack of strength and speed at the traditional sports meeting. 

Fun sports projects are not high in physical fitness, both young and old, men and women can participate;


5. The atmosphere is very active: the project has low requirements for the venue, 

and the atmosphere from the entrance to the end of the award is particularly active and lively;


6. Strong controllability: 

The excellent referee team, the details of the project, 

and the research rules of the project scores that are intertwined, so that the activities can be carried out smoothly;


7. There are many projects: hundreds of projects in 4 categories, 

and update from time to time to achieve the purpose of exercising and unity and cooperation.




Who will the fun sports suitable


Large and medium -sized enterprises, schools, etc. The more the number of participants, the stronger the atmosphere! For example, 

corporate group building and unit spring and autumn games can integrate the team to enhance cohesion.


Community, small and micro enterprises, company departments and other organizations are also good. 

For example, to improve the masses' awareness and participation of community work, 

they call on them to apply work knowledge and concepts to actual work and life.



In modern society, our pace of life is accelerating, work pressure is increased, and nerves are in a state of tension for a long time, 

which is not good for physical health. 

The fun sports will not only need to be personal and flexible, but also pay attention to collective cooperation and selfless dedication. 

The fun sports will completely abandon the pressure in the work, so that happiness will no longer be suppressed, 

will strengthen confidence from this and quietly condense strength. 

By participating in the fun sports competition,

the communication and exchanges between the departments of the unit and the leaders and employees are strengthened. 

Improve friendship and further enrich the amateur cultural life of leaders and employees.




What projects do fun sports meet?


The nature of each unit group is different, and the purpose of the activity is different. When choosing an interesting project, 

it is necessary to plan a meaningful theme, so that such activities can generate value.


The large sports meeting process can generally be roughly divided into the opening ceremony 

(the opening ceremony of the Fun Games, the athletes enter the venue, 

the leaders announced the opening and the team members enter the venue, the coach leads the event to warm up), 

the competition, closing ceremony (the closing ceremony of the fun sports meeting, announced the results, and the prizes are issued. 

Specifically, the leaders announced their closing.) Three major links.


Small games may directly enter the competition theme.




A. venue type


Let's talk about items with props first



1. High Game


High Game has challenged a total of ten levels; team members challenged in turn.




2. Super obstacle race


The participating players are preparing after the starting line. After the referee issued, 

the team members returned to the palm handling game after the "column", "time channel", "balance wood", "Longmen"; (Balanced wood must be crawled).





3 concentric circles


8-10 people have a team, each time a team member is sent to cross the inflatable concentric circle, and then returns, the team members are completed in order. 

The schedule is N -meter, and the shortest group is winning.



4 jungle cross


8-10 people have a team, each time a team member is sent, crossing the inflatable jungle, and then returned. The team members completed in order in order. 

The schedule is N -meter, and the shortest group is winning.



5 crossing obstacles


8-10 people have a team, each time a team member is sent to cross the inflatable swamp obstacles, and then returns, the team members are completed in order. 

The schedule is N -meter, and the shortest group is winning.



6 Cross the thorns


8-10 people have a team, each dispatched a team member, crossing the obstacles, and then returned. The schedule is N -meter, 

and the shortest group is winning.



7, human wall cross


The participating team members put on the corresponding posture according to the human wall, and then broke through the level.



8 Pony Running


Each pony takes 2-3 outside the starting point. After the referee issued, the pony crosses the end line as the time stop, 

and the least person will win the game.





9 Accurate shooting


Precision shooting consists of three inflatable props; A basketball, a frisbee, and a pencil ferrule. 

1. Basketball - players throw the watermelon ball into the basket; 

2. Frisbee throw - The player throws the Frisbee into the hole; 

3. Pencil ferrule - Competitors place the ferrule over an upright pencil.



10 Angry Bird-Big


Participants launched the "Birds" with "slingshot", using "birds" into the hole as the scoring standard. Each person has 5 chances,

 and people with more scores and win.





11 Angry Bird- Small


Participants launched the "Birds" with "slingshot", using "birds" into the hole as the scoring standard. Each person has 5 chances, 

and people with more scores and win.




12 Wulin competition


The two players stood on the pier of the gas model and drove the other players down the pier with an inflatable stick.



13, shoot with unfailing accuracy

The inflatable mold is divided into three sides, all of which are throwing games. 

  1. Throw the watermelon ball - players will throw the watermelon ball into the hole;

  2.  Throwing darts - players will throw the darts in their hands to the high score ring;

  3. Throw a Frisbee - Players throw a Frisbee into the hole.



14 Hannot Tower relay


The team members moved from the small ring of pillar No. 1 to the initial shape of the big ring, moved to pillar No. 2, and then moved to pillar No. 3. 

In the process of moving, the small ring must press the big ring, and the 5 rings of pillar No. 3 are the initial shape after the final task is completed. 

Team members must be in the form of a relay race, one person only move one loop at a time; 

The score is calculated according to the total time of the final completion of the task, the less time, the ranking is higher; 

The Hannot Tower inflatable contains five rings.




15 Inflatable Babel


Each team coordinated to stack eight inflatable blocks one by one, leaving them untouched for 10 seconds. The team with the least time wins.





16 Twister


3-6 participants enter the props at the same time, according to the off-court referee rotating the turntable randomly selected the left hand, right hand, left foot, 

right foot corresponding color, ask the hands and feet in the corresponding position, insist on the last player wins.




17 Caterpillars 8 people, 4 people


The team members are mounted on the equipment behind the starting line. 

After the judge gives the order, the time will stop when the equipment used by each team touches the finish line, and the one with less time will be ranked first.




18 Dry dragon boat


The team members are mounted on the equipment behind the starting line. After the judge gives the order, 

the time will stop when the equipment used by each team touches the finish line, and the one with less time will be ranked first.



19, nine people whack-a-mole


Each platform placed 30 corn, each time "whack-a-mole" time for 2 minutes; One person plays cat, stands in the middle of the whack-a-mole equipment,

protects the corn with a big air hammer. 

Eight other people impersonate gophers in the cave, trying to jump high and remove the corn from the cat's feet, 

while the local rat takes the corn and the cat swings its air hammer at the participant's head. 

Any participant who is hit on any part of the body must return to their area and rest for five seconds before they can move to the protected area again; 

At the end of the game, the number of corn harvested by rats in each place is counted, and the team with the most corn wins.



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